We wrapped up the session talking about the ethical implications of using behavioural design. We highlighted examples of hooking users so they over-use a product and of websites using dark patterns to keep customers or instigate urgency to buy. It was good to end on a high note, talking about 'time well spent' design principles and introducing the
Centre for Humane Technology, whose checklist has helped us as designers in past projects:
1. Does your product honour both on and off-screen possibilities?2. Does your product make it easy to disconnect?3. Does your product enhance relationships, or keep people isolated?4. Does your product respect people's schedules and boundaries?5. Does your product help people "get life well lived" (GLL)?6. Does your product land specific, "net positive" benefits in people's lives?7. Does your product minimise misinterpretations and empower truth-seeking?8. Does your product eliminate detours and distractions?